Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUBuffer * SDL_CreateGPUBuffer(
           SDL_GPUDevice *device,
           const SDL_GPUBufferCreateInfo *createinfo);

DESCRIPTION

       The contents of this buffer are undefined until data is written to the buffer.

       Note  that  certain  combinations  of usage flags are invalid. For example, a buffer cannot have both the
       VERTEX and INDEX flags.

       If you use a STORAGE flag, the data in the buffer must respect std140 layout  conventions.  In  practical
       terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.

       For better understanding of underlying concepts and memory management with SDL GPU API, you may refer

       this blog post ⟨https://moonside.www:lenstrwww:splitstr:nwww:splitstr:r[char46]games/posts/
       sdl-gpu-concepts-cycling/⟩

       .

       There are optional properties that can be provided through props . These are the supported properties:

       • SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the buffer to create.

RETURN VALUE

       ( SDL_GPUBuffer
        *) Returns a buffer object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_UploadToGPUBuffer(3),  (3), SDL_DownloadFromGPUBuffer(3), (3), SDL_CopyGPUBufferToBuffer(3),
       (3),         SDL_BindGPUVertexBuffers(3),         (3),         SDL_BindGPUIndexBuffer(3),         (3),
       SDL_BindGPUVertexStorageBuffers(3),        (3),        SDL_BindGPUFragmentStorageBuffers(3),       (3),
       SDL_DrawGPUPrimitivesIndirect(3),       (3),       SDL_DrawGPUIndexedPrimitivesIndirect(3),        (3),
       SDL_BindGPUComputeStorageBuffers(3),         (3),        SDL_DispatchGPUComputeIndirect(3),        (3),
       SDL_ReleaseGPUBuffer(3)

Simple Directmedia Layer                            SDL 3.2.8                             SDL_CreateGPUBuffer(3)