Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_GPUBuffer * SDL_CreateGPUBuffer( SDL_GPUDevice *device, const SDL_GPUBufferCreateInfo *createinfo);
DESCRIPTION
The contents of this buffer are undefined until data is written to the buffer. Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags. If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned. For better understanding of underlying concepts and memory management with SDL GPU API, you may refer this blog post ⟨https://moonside.www:lenstrwww:splitstr:nwww:splitstr:r[char46]games/posts/ sdl-gpu-concepts-cycling/⟩ . There are optional properties that can be provided through props . These are the supported properties: • SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING : a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
device a GPU Context. createinfo a struct describing the state of the buffer to create.
RETURN VALUE
( SDL_GPUBuffer *) Returns a buffer object on success, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3), SDL_CopyGPUBufferToBuffer(3), •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3), •(3), SDL_BindGPUVertexStorageBuffers(3), •(3), SDL_BindGPUFragmentStorageBuffers(3), •(3), SDL_DrawGPUPrimitivesIndirect(3), •(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), •(3), SDL_BindGPUComputeStorageBuffers(3), •(3), SDL_DispatchGPUComputeIndirect(3), •(3), SDL_ReleaseGPUBuffer(3) Simple Directmedia Layer SDL 3.2.8 SDL_CreateGPUBuffer(3)