Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_CopyGPUBufferToBuffer(
           SDL_GPUCopyPass *copy_pass,
           const SDL_GPUBufferLocation *source,
           const SDL_GPUBufferLocation *destination,
           Uint32 size,
           bool cycle);

DESCRIPTION

       This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

FUNCTION PARAMETERS

       copy_pass
              a copy pass handle.

       source the buffer and offset to copy from.

       destination
              the buffer and offset to copy to.

       size   the length of the buffer to copy.

       cycle  if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                       SDL_CopyGPUBufferToBuffer(3)