Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_CopyGPUBufferToBuffer( SDL_GPUCopyPass *copy_pass, const SDL_GPUBufferLocation *source, const SDL_GPUBufferLocation *destination, Uint32 size, bool cycle);
DESCRIPTION
This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.
FUNCTION PARAMETERS
copy_pass a copy pass handle. source the buffer and offset to copy from. destination the buffer and offset to copy to. size the length of the buffer to copy. cycle if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_CopyGPUBufferToBuffer(3)