Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUVertexBuffers - Binds vertex buffers on a command buffer for use with subsequent draw calls.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);
FUNCTION PARAMETERS
render_pass a render pass handle. first_slot the vertex buffer slot to begin binding from. bindings an array of SDL_GPUBufferBinding structs containing vertex buffers and offset values. num_bindings the number of bindings in the bindings array.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUVertexBuffers(3)