Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_BindGPUIndexBuffer(
           SDL_GPURenderPass *render_pass,
           const SDL_GPUBufferBinding *binding,
           SDL_GPUIndexElementSize index_element_size);

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       binding
              a pointer to a struct containing an index buffer and offset.

       index_element_size
              whether the index values in the buffer are 16- or 32-bit.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                          SDL_BindGPUIndexBuffer(3)