Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUIndexBuffer - Binds an index buffer on a command buffer for use with subsequent draw calls.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size);
FUNCTION PARAMETERS
render_pass a render pass handle. binding a pointer to a struct containing an index buffer and offset. index_element_size whether the index values in the buffer are 16- or 32-bit.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUIndexBuffer(3)