Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_DrawGPUPrimitivesIndirect - Draws data using bound graphics state and with draw parameters set from a buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_DrawGPUPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count);
DESCRIPTION
The buffer must consist of tightly-packed draw parameter sets that each match the layout of SDL_GPUIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
FUNCTION PARAMETERS
render_pass a render pass handle. buffer a buffer containing draw parameters. offset the offset to start reading from the draw buffer. draw_count the number of draw parameter sets that should be read from the draw buffer.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_DrawGPUPrimitivesIndirect(3)