Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_DispatchGPUComputeIndirect - Dispatches compute work with parameters set from a buffer.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_DispatchGPUComputeIndirect(
           SDL_GPUComputePass *compute_pass,
           SDL_GPUBuffer *buffer,
           Uint32 offset);

DESCRIPTION

       The buffer layout should match the layout of

       SDL_GPUIndirectDispatchCommand . You must not call this function before binding a compute pipeline.

       A  VERY  IMPORTANT NOTE If you dispatch multiple times in a compute pass, and the dispatches write to the
       same resource region as each other, there is no guarantee of which order the writes will  occur.  If  the
       write order matters, you MUST end the compute pass and begin another one.

FUNCTION PARAMETERS

       compute_pass
              a compute pass handle.

       buffer a buffer containing dispatch parameters.

       offset the offset to start reading from the dispatch buffer.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                  SDL_DispatchGPUComputeIndirect(3)