Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUFragmentStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);
DESCRIPTION
These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ . Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader ().
FUNCTION PARAMETERS
render_pass a render pass handle. first_slot the fragment storage buffer slot to begin binding from. storage_buffers an array of storage buffers. num_bindings the number of storage buffers to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUFragmentStorageBuffers(3)