Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GPUTexture - An opaque handle representing a texture.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       typedef struct SDL_GPUTexture SDL_GPUTexture;

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_CreateGPUTexture(3),  (3),  SDL_UploadToGPUTexture(3),  (3),  SDL_DownloadFromGPUTexture(3),
       (3),       SDL_CopyGPUTextureToTexture(3),       (3),        SDL_BindGPUVertexSamplers(3),        (3),
       SDL_BindGPUVertexStorageTextures(3),          (3),         SDL_BindGPUFragmentSamplers(3),         (3),
       SDL_BindGPUFragmentStorageTextures(3),      (3),       SDL_BindGPUComputeStorageTextures(3),       (3),
       SDL_GenerateMipmapsForGPUTexture(3), (3), SDL_BlitGPUTexture(3), (3), SDL_ReleaseGPUTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_GPUTexture(3type)