Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUTexture - An opaque handle representing a texture.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUTexture SDL_GPUTexture;
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUTexture(3), •(3), SDL_UploadToGPUTexture(3), •(3), SDL_DownloadFromGPUTexture(3), •(3), SDL_CopyGPUTextureToTexture(3), •(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUVertexStorageTextures(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_BindGPUFragmentStorageTextures(3), •(3), SDL_BindGPUComputeStorageTextures(3), •(3), SDL_GenerateMipmapsForGPUTexture(3), •(3), SDL_BlitGPUTexture(3), •(3), SDL_ReleaseGPUTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUTexture(3type)