Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_DownloadFromGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureRegion *source, const SDL_GPUTextureTransferInfo *destination);
DESCRIPTION
This data is not guaranteed to be copied until the command buffer fence is signaled.
FUNCTION PARAMETERS
copy_pass a copy pass handle. source the source texture region. destination the destination transfer buffer with image layout information.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_DownloadFromGPUTexture(3)