Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CopyGPUTextureToTexture - Performs a texture-to-texture copy.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_CopyGPUTextureToTexture(
           SDL_GPUCopyPass *copy_pass,
           const SDL_GPUTextureLocation *source,
           const SDL_GPUTextureLocation *destination,
           Uint32 w,
           Uint32 h,
           Uint32 d,
           bool cycle);

DESCRIPTION

       This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

FUNCTION PARAMETERS

       copy_pass
              a copy pass handle.

       source a source texture region.

       destination
              a destination texture region.

       w      the width of the region to copy.

       h      the height of the region to copy.

       d      the depth of the region to copy.

       cycle  if  true, cycles the destination texture if the destination texture is bound, otherwise overwrites
              the data.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                     SDL_CopyGPUTextureToTexture(3)