Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUVertexStorageTextures - Binds storage textures for use on the vertex shader.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUVertexStorageTextures( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUTexture *const *storage_textures, Uint32 num_bindings);
DESCRIPTION
These textures must have been created with SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ . Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader ().
FUNCTION PARAMETERS
render_pass a render pass handle. first_slot the vertex storage texture slot to begin binding from. storage_textures an array of storage textures. num_bindings the number of storage texture to bind from the array.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUShader(3) Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUVertexStorageTextures(3)