Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_BlitGPUTexture(
           SDL_GPUCommandBuffer *command_buffer,
           const SDL_GPUBlitInfo *info);

DESCRIPTION

       This function must not be called inside of any pass.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

       info   the blit info struct containing the blit parameters.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                              SDL_BlitGPUTexture(3)