Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BlitGPUTexture - Blits from a source texture region to a destination texture region.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BlitGPUTexture( SDL_GPUCommandBuffer *command_buffer, const SDL_GPUBlitInfo *info);
DESCRIPTION
This function must not be called inside of any pass.
FUNCTION PARAMETERS
command_buffer a command buffer. info the blit info struct containing the blit parameters.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_BlitGPUTexture(3)