Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_ReleaseGPUTexture(
           SDL_GPUDevice *device,
           SDL_GPUTexture *texture);

DESCRIPTION

       You must not reference the texture after calling this function.

FUNCTION PARAMETERS

       device a GPU context.

       texture
              a texture to be destroyed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                           SDL_ReleaseGPUTexture(3)