Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture);
DESCRIPTION
You must not reference the texture after calling this function.
FUNCTION PARAMETERS
device a GPU context. texture a texture to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_ReleaseGPUTexture(3)