Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_UpdateTexture - Update the given texture rectangle with new pixel data.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch);

DESCRIPTION

       The pixel data must be in the pixel format of the texture, which can be queried using the

       SDL_PROP_TEXTURE_FORMAT_NUMBER
        property.

       This is a fairly slow function, intended for use with static textures that do not change often.

       If  the  texture  is intended to be updated often, it is preferred to create the texture as streaming and
       use the locking functions referenced below.  While this function will work with streaming  textures,  for
       optimization reasons you may not get the pixels back if you lock the texture afterward.

FUNCTION PARAMETERS

       texture
              the texture to update.

       rect   an SDL_Rect
               structure representing the area to update, or NULL to update the entire texture.

       pixels the raw pixel data in the format of the texture.

       pitch  the number of bytes in a row of pixel data, including padding between lines.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),    SDL_LockTexture(3),    (3),    SDL_UnlockTexture(3),    (3),   SDL_UpdateNVTexture(3),   (3),
       SDL_UpdateYUVTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                               SDL_UpdateTexture(3)