Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_UpdateYUVTexture(SDL_Texture *texture,
                            const SDL_Rect *rect,
                            const Uint8 *Yplane, int Ypitch,
                            const Uint8 *Uplane, int Upitch,
                            const Uint8 *Vplane, int Vpitch);

DESCRIPTION

       You  can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in
       the proper order, but this function is available if your pixel data is not contiguous.

FUNCTION PARAMETERS

       texture
              the texture to update.

       rect   a pointer to the rectangle of pixels to update, or NULL to update the entire texture.

       Yplane the raw pixel data for the Y plane.

       Ypitch the number of bytes between rows of pixel data for the Y plane.

       Uplane the raw pixel data for the U plane.

       Upitch the number of bytes between rows of pixel data for the U plane.

       Vplane the raw pixel data for the V plane.

       Vpitch the number of bytes between rows of pixel data for the V plane.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_UpdateNVTexture(3), (3), SDL_UpdateTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_UpdateYUVTexture(3)