Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_LockTexture - Lock a portion of the texture for write-only pixel access.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch);
DESCRIPTION
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level. You must use SDL_UnlockTexture () to unlock the pixels and apply any changes.
FUNCTION PARAMETERS
texture the texture to lock for access, which was created with SDL_TEXTUREACCESS_STREAMING . rect an SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture. pixels this is filled in with a pointer to the locked pixels, appropriately offset by the locked area. pitch this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes.
RETURN VALUE
Returns true on success or false if the texture is not valid or was not created with SDL_TEXTUREACCESS_STREAMING ; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_LockTextureToSurface(3), •(3), SDL_UnlockTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_LockTexture(3)