Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_UnlockTexture(SDL_Texture *texture);

DESCRIPTION

       Warning  :  Please  note  that SDL_LockTexture () is intended to be write-only; it will not guarantee the
       previous contents of the texture will be provided. You must fully initialize any area of a  texture  that
       you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

       Which  is to say: locking and immediately unlocking a texture can result in corrupted textures, depending
       on the renderer in use.

FUNCTION PARAMETERS

       texture
              a texture locked by SDL_LockTexture ().

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_LockTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                               SDL_UnlockTexture(3)