Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateTexture - Create a texture for a rendering context.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);

DESCRIPTION

       The contents of a texture when first created are not defined.

FUNCTION PARAMETERS

       renderer
              the rendering context.

       format one of the enumerated values in SDL_PixelFormat .

       access one of the enumerated values in SDL_TextureAccess .

       w      the width of the texture in pixels.

       h      the height of the texture in pixels.

RETURN VALUE

       ( SDL_Texture
        *) Returns the created texture or NULL on failure; call SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),      SDL_CreateTextureFromSurface(3),      (3),      SDL_CreateTextureWithProperties(3),     (3),
       SDL_DestroyTexture(3), (3), SDL_GetTextureSize(3), (3), SDL_UpdateTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                               SDL_CreateTexture(3)