Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_CreateTextureFromSurface - Create a texture from an existing surface.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
DESCRIPTION
The surface is not modified or freed by this function. The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC . The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property.
FUNCTION PARAMETERS
renderer the rendering context. surface the SDL_Surface structure containing pixel data used to fill the texture.
RETURN VALUE
( SDL_Texture *) Returns the created texture or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_CreateTextureFromSurface(3)