Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_Texture - An efficient driver-specific representation of pixel data

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       struct SDL_Texture
       {
           SDL_PixelFormat format;     /**< The format of the texture, read-only */
           int w;                      /**< The width of the texture, read-only. */
           int h;                      /**< The height of the texture, read-only. */

           int refcount;               /**< Application reference count, used when freeing texture */
       };

AVAILABILITY

       This struct is available since SDL 3.2.0.

SEE ALSO

       (3),          SDL_CreateTexture(3),         (3),         SDL_CreateTextureFromSurface(3),         (3),
       SDL_CreateTextureWithProperties(3), (3), SDL_DestroyTexture(3)

Simple Directmedia Layer                            SDL 3.2.8                                 SDL_Texture(3type)