Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_Texture - An efficient driver-specific representation of pixel data
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3), •(3), SDL_CreateTextureWithProperties(3), •(3), SDL_DestroyTexture(3) Simple Directmedia Layer SDL 3.2.8 SDL_Texture(3type)