Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SyncWindow - Block until any pending window state is finalized.

HEADER FILE

       Defined in SDL3/SDL_video.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SyncWindow(SDL_Window *window);

DESCRIPTION

       On  asynchronous  windowing  systems, this acts as a synchronization barrier for pending window state. It
       will attempt to wait until any pending window state has been applied and is guaranteed to  return  within
       finite  time. Note that for how long it can potentially block depends on the underlying window system, as
       window state changes may involve somewhat lengthy animations that must complete before the window  is  in
       its final requested state.

       On windowing systems where changes are immediate, this does nothing.

FUNCTION PARAMETERS

       window the window for which to wait for the pending state to be applied.

RETURN VALUE

       Returns true on success or false if the operation timed out before the window was in the requested state.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_SetWindowSize(3),  (3),  SDL_SetWindowPosition(3),  (3),  SDL_SetWindowFullscreen(3),  (3),
       SDL_MinimizeWindow(3),     (3),     SDL_MaximizeWindow(3),     (3),     SDL_RestoreWindow(3),     (3),
       SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS(3)

Simple Directmedia Layer                            SDL 3.2.8                                  SDL_SyncWindow(3)