Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_StartTextInputWithProperties - Start accepting Unicode text input events in a window, with properties describing the input.
HEADER FILE
Defined in SDL3/SDL_keyboard.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
DESCRIPTION
This function will enable text input ( SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput (). Text input events are not received by default. On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through. These are the supported properties: • SDL_PROP_TEXTINPUT_TYPE_NUMBER • an SDL_TextInputType value that describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT . • SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER • an SDL_Capitalization value that describes how text should be capitalized, defaults to SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for SDL_TEXTINPUT_TYPE_TEXT_NAME , and SDL_CAPITALIZE_NONE for e-mail addresses, usernames, and passwords. • SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN • true to enable auto completion and auto correction, defaults to true. • SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN • true if multiple lines of text are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME is "1". On Android you can directly specify the input type: • SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER • the text input type to use, overriding other properties. This is documented at https://developer.android.com/reference/android/text/InputType
FUNCTION PARAMETERS
window the window to enable text input. props the properties to use.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_SetTextInputArea(3), •(3), SDL_StartTextInput(3), •(3), SDL_StopTextInput(3), •(3), SDL_TextInputActive(3) Simple Directmedia Layer SDL 3.2.8 SDL_StartTextInputWithProperties(3)