Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetTextInputArea - Set the area used to type Unicode text input.
HEADER FILE
Defined in SDL3/SDL_keyboard.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
DESCRIPTION
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
FUNCTION PARAMETERS
window the window for which to set the text input area. rect the SDL_Rect representing the text input area, in window coordinates, or NULL to clear it. cursor the offset of the current cursor location relative to rect->x , in window coordinates.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextInputArea(3), •(3), SDL_StartTextInput(3) Simple Directmedia Layer SDL 3.2.8 SDL_SetTextInputArea(3)