Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetTextInputArea - Set the area used to type Unicode text input.

HEADER FILE

       Defined in SDL3/SDL_keyboard.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);

DESCRIPTION

       Native  input methods may place a window with word suggestions near the cursor, without covering the text
       being entered.

FUNCTION PARAMETERS

       window the window for which to set the text input area.

       rect   the SDL_Rect
               representing the text input area, in window coordinates, or NULL to clear it.

       cursor the offset of the current cursor location relative to rect->x , in window coordinates.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetTextInputArea(3), (3), SDL_StartTextInput(3)

Simple Directmedia Layer                            SDL 3.2.8                            SDL_SetTextInputArea(3)