Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_StartTextInput - Start accepting Unicode text input events in a window.

HEADER FILE

       Defined in SDL3/SDL_keyboard.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_StartTextInput(SDL_Window *window);

DESCRIPTION

       This function will enable text input ( SDL_EVENT_TEXT_INPUT
        and

       SDL_EVENT_TEXT_EDITING
        events) in the specified window. Please use this function paired with

       SDL_StopTextInput ().

       Text input events are not received by default.

       On  some  platforms  using  this  function  shows  the screen keyboard and/or activates an IME, which can
       prevent some key press events from being passed through.

FUNCTION PARAMETERS

       window the window to enable text input.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_SetTextInputArea(3),  (3),  SDL_StartTextInputWithProperties(3),  (3),  SDL_StopTextInput(3),
       (3), SDL_TextInputActive(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_StartTextInput(3)