Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
DESCRIPTION
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
FUNCTION PARAMETERS
texture the texture to update. alpha the source alpha value multiplied into copy operations.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetTextureAlphaModFloat(3), •(3), SDL_SetTextureAlphaMod(3), •(3), SDL_SetTextureColorModFloat(3) Simple Directmedia Layer SDL 3.2.8 SDL_SetTextureAlphaModFloat(3)