Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetTextureAlphaModFloat - Set an additional alpha value multiplied into render copy operations.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);

DESCRIPTION

       When  this  texture  is  rendered,  during the copy operation the source alpha value is modulated by this
       alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always  supported
       by the renderer; it will return false if alpha modulation is not supported.

FUNCTION PARAMETERS

       texture
              the texture to update.

       alpha  the source alpha value multiplied into copy operations.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),         SDL_GetTextureAlphaModFloat(3),        (3),        SDL_SetTextureAlphaMod(3),        (3),
       SDL_SetTextureColorModFloat(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_SetTextureAlphaModFloat(3)