Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);

DESCRIPTION

       When  this  texture  is rendered, during the copy operation each source color channel is modulated by the
       appropriate color value according to the following  formula:  srcC=srcC*color  Color  modulation  is  not
       always supported by the renderer; it will return false if color modulation is not supported.

FUNCTION PARAMETERS

       texture
              the texture to update.

       r      the red color value multiplied into copy operations.

       g      the green color value multiplied into copy operations.

       b      the blue color value multiplied into copy operations.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),       SDL_GetTextureColorModFloat(3),       (3),       SDL_SetTextureAlphaModFloat(3),       (3),
       SDL_SetTextureColorMod(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_SetTextureColorModFloat(3)