Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetTextureAlphaModFloat - Get the additional alpha value multiplied into render copy operations.

HEADER FILE

       Defined in SDL3/SDL_render.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);

FUNCTION PARAMETERS

       texture
              the texture to query.

       alpha  a pointer filled in with the current alpha value.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function should only be called on the main thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),         SDL_GetTextureAlphaMod(3),        (3),        SDL_GetTextureColorModFloat(3),        (3),
       SDL_SetTextureAlphaModFloat(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_GetTextureAlphaModFloat(3)