Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_IOFromMem - Use this function to prepare a read-write memory buffer for use with SDL_IOStream .
HEADER FILE
Defined in SDL3/SDL_iostream.h
SYNOPSIS
#include "SDL3/SDL.h" SDL_IOStream * SDL_IOFromMem(void *mem, size_t size);
DESCRIPTION
This function sets up an SDL_IOStream struct based on a memory area of a certain size, for both read and write access. This memory buffer is not copied by the SDL_IOStream ; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer. If you need to make sure the SDL_IOStream never writes to the memory buffer, you should use SDL_IOFromConstMem () with a read-only buffer of memory instead. The following properties will be set at creation time by SDL: • SDL_PROP_IOSTREAM_MEMORY_POINTER : this will be the mem parameter that was passed to this function. • SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER : this will be the size parameter that was passed to this function.
FUNCTION PARAMETERS
mem a pointer to a buffer to feed an SDL_IOStream stream. size the buffer size, in bytes.
RETURN VALUE
( SDL_IOStream *) Returns a pointer to a new SDL_IOStream structure or NULL on failure; call SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_IOFromConstMem(3), •(3), SDL_CloseIO(3), •(3), SDL_FlushIO(3), •(3), SDL_ReadIO(3), •(3), SDL_SeekIO(3), •(3), SDL_TellIO(3), •(3), SDL_WriteIO(3) Simple Directmedia Layer SDL 3.2.8 SDL_IOFromMem(3)