Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_IOFromMem - Use this function to prepare a read-write memory buffer for use with SDL_IOStream .

HEADER FILE

       Defined in SDL3/SDL_iostream.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_IOStream * SDL_IOFromMem(void *mem, size_t size);

DESCRIPTION

       This function sets up an SDL_IOStream
        struct based on a memory area of a certain size, for both read and write access.

       This  memory  buffer  is not copied by the SDL_IOStream ; the pointer you provide must remain valid until
       you close the stream. Closing the stream will not free the original buffer.

       If you need to make sure the SDL_IOStream
        never writes to the memory buffer, you should use

       SDL_IOFromConstMem () with a read-only buffer of memory instead.

       The following properties will be set at creation time by SDL:

       • SDL_PROP_IOSTREAM_MEMORY_POINTER :
         this will be the mem parameter that was passed to this function.

       • SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER :
         this will be the size parameter that was passed to this function.

FUNCTION PARAMETERS

       mem    a pointer to a buffer to feed an SDL_IOStream
               stream.

       size   the buffer size, in bytes.

RETURN VALUE

       ( SDL_IOStream
        *) Returns a pointer to a new

       SDL_IOStream
        structure or NULL on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_IOFromConstMem(3), (3),  SDL_CloseIO(3),  (3),  SDL_FlushIO(3),  (3),  SDL_ReadIO(3),  (3),
       SDL_SeekIO(3), (3), SDL_TellIO(3), (3), SDL_WriteIO(3)

Simple Directmedia Layer                            SDL 3.2.8                                   SDL_IOFromMem(3)