Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CloseIO - Close and free an allocated SDL_IOStream
        structure.

HEADER FILE

       Defined in SDL3/SDL_iostream.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_CloseIO(SDL_IOStream *context);

DESCRIPTION

       SDL_CloseIO () closes and cleans up the

       SDL_IOStream
        stream. It releases any resources used by the stream and frees the SDL_IOStream
        itself.  This  returns  true  on  success, or false if the stream failed to flush to its output (e.g. to
       disk).

       Note that if this fails to flush the stream for any reason, this  function  reports  an  error,  but  the
       SDL_IOStream
        is still invalid once this function returns.

       This  call  flushes  any  buffered writes to the operating system, but there are no guarantees that those
       writes have gone to physical media; they might be in the OS's file cache, waiting to go to disk later. If
       it's absolutely crucial that writes go to disk immediately, so they are definitely  stored  even  if  the
       power  fails  before  the file cache would have caught up, one should call SDL_FlushIO () before closing.
       Note that flushing takes time and makes the system and your  app  operate  less  efficiently,  so  do  so
       sparingly.

FUNCTION PARAMETERS

       context

              SDL_IOStream
               structure to close.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       This function is not thread safe.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_OpenIO(3)

Simple Directmedia Layer                            SDL 3.2.8                                     SDL_CloseIO(3)