Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
instance_id the joystick instance ID.
RETURN VALUE
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadName(3), •(3), SDL_GetGamepads(3) Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadNameForID(3)