Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);

DESCRIPTION

       This can be called before any gamepads are opened.

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

RETURN VALUE

       Returns  the  name  of  the  selected  gamepad. If no name can be found, this function returns NULL; call
       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadName(3), (3), SDL_GetGamepads(3)

Simple Directmedia Layer                            SDL 3.2.8                         SDL_GetGamepadNameForID(3)