Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       const char * SDL_GetGamepadName(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

       gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad ().

RETURN VALUE

       Returns  the implementation dependent name for the gamepad, or NULL if there is no name or the identifier
       passed is invalid.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepadNameForID(3)

Simple Directmedia Layer                            SDL 3.2.8                              SDL_GetGamepadName(3)