Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepads - Get a list of currently connected gamepads.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_JoystickID * SDL_GetGamepads(int *count);

FUNCTION PARAMETERS

       count  a pointer filled in with the number of gamepads returned, may be NULL.

RETURN VALUE

       ( SDL_JoystickID
        *) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call

       SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_HasGamepad(3), (3), SDL_OpenGamepad(3)

Simple Directmedia Layer                            SDL 3.2.8                                 SDL_GetGamepads(3)