Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_HasGamepad - Return whether a gamepad is currently connected.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_HasGamepad(void);

RETURN VALUE

       Returns true if a gamepad is connected, false otherwise.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetGamepads(3)

Simple Directmedia Layer                            SDL 3.2.8                                  SDL_HasGamepad(3)