Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_HasGamepad - Return whether a gamepad is currently connected.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_HasGamepad(void);
RETURN VALUE
Returns true if a gamepad is connected, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepads(3) Simple Directmedia Layer SDL 3.2.8 SDL_HasGamepad(3)