Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadMapping - Get the current mapping of a gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

DESCRIPTION

       Details about mappings are discussed with

       SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

       gamepad
              the gamepad you want to get the current mapping for.

RETURN VALUE

       Returns  a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError ()
       for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),        SDL_AddGamepadMapping(3),         (3),         SDL_GetGamepadMappingForID(3),         (3),
       SDL_GetGamepadMappingForGUID(3), (3), SDL_SetGamepadMapping(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_GetGamepadMapping(3)