Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h" char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
FUNCTION PARAMETERS
guid a structure containing the GUID for which a mapping is desired.
RETURN VALUE
Returns a mapping string or NULL on failure; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetJoystickGUIDForID(3), •(3), SDL_GetJoystickGUID(3) Simple Directmedia Layer SDL 3.2.8 SDL_GetGamepadMappingForGUID(3)