Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

FUNCTION PARAMETERS

       guid   a structure containing the GUID for which a mapping is desired.

RETURN VALUE

       Returns a mapping string or NULL on failure; call

       SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_GetJoystickGUIDForID(3), (3), SDL_GetJoystickGUID(3)

Simple Directmedia Layer                            SDL 3.2.8                    SDL_GetGamepadMappingForGUID(3)