Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

HEADER FILE

       Defined in SDL3/SDL_gamepad.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

DESCRIPTION

       Details about mappings are discussed with

       SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

       instance_id
              the joystick instance ID.

       mapping
              the mapping to use for this device, or NULL to clear the mapping.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_AddGamepadMapping(3), (3), SDL_GetGamepadMapping(3)

Simple Directmedia Layer                            SDL 3.2.8                           SDL_SetGamepadMapping(3)