Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
DESCRIPTION
Used during render passes.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3) Simple Directmedia Layer SDL 3.2.8 SDL_GPUGraphicsPipeline(3type)