Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
           SDL_GPUDevice *device,
           const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

DESCRIPTION

       There are optional properties that can be provided through props . These are the supported properties:

       • SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the graphics pipeline to create.

RETURN VALUE

       ( SDL_GPUGraphicsPipeline
        *) Returns a graphics pipeline object on success, or NULL on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),         SDL_CreateGPUShader(3),         (3),         SDL_BindGPUGraphicsPipeline(3),         (3),
       SDL_ReleaseGPUGraphicsPipeline(3)

Simple Directmedia Layer                            SDL 3.2.8                   SDL_CreateGPUGraphicsPipeline(3)