Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ReleaseGPUGraphicsPipeline - Frees the given graphics pipeline as soon as it is safe to do so.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_ReleaseGPUGraphicsPipeline(
           SDL_GPUDevice *device,
           SDL_GPUGraphicsPipeline *graphics_pipeline);

DESCRIPTION

       You must not reference the graphics pipeline after calling this function.

FUNCTION PARAMETERS

       device a GPU context.

       graphics_pipeline
              a graphics pipeline to be destroyed.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                  SDL_ReleaseGPUGraphicsPipeline(3)