Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_BindGPUGraphicsPipeline(
           SDL_GPURenderPass *render_pass,
           SDL_GPUGraphicsPipeline *graphics_pipeline);

DESCRIPTION

       A graphics pipeline must be bound before making any draw calls.

FUNCTION PARAMETERS

       render_pass
              a render pass handle.

       graphics_pipeline
              the graphics pipeline to bind.

AVAILABILITY

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                            SDL 3.2.8                     SDL_BindGPUGraphicsPipeline(3)