Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h" void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION
A graphics pipeline must be bound before making any draw calls.
FUNCTION PARAMETERS
render_pass a render pass handle. graphics_pipeline the graphics pipeline to bind.
AVAILABILITY
This function is available since SDL 3.2.0. Simple Directmedia Layer SDL 3.2.8 SDL_BindGPUGraphicsPipeline(3)