Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_CreateGPUTransferBuffer  - Creates a transfer buffer to be used when uploading to or downloading from
       graphics resources.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUTransferBuffer * SDL_CreateGPUTransferBuffer(
           SDL_GPUDevice *device,
           const SDL_GPUTransferBufferCreateInfo *createinfo);

DESCRIPTION

       Download buffers can be particularly expensive to create, so it is good practice to reuse  them  if  data
       will be downloaded regularly.

       There are optional properties that can be provided through props . These are the supported properties:

       • SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :
         a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

       device a GPU Context.

       createinfo
              a struct describing the state of the transfer buffer to create.

RETURN VALUE

       ( SDL_GPUTransferBuffer
        *) Returns a transfer buffer on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),  SDL_UploadToGPUBuffer(3),  (3),  SDL_DownloadFromGPUBuffer(3),  (3),  SDL_UploadToGPUTexture(3),
       (3), SDL_DownloadFromGPUTexture(3), (3), SDL_ReleaseGPUTransferBuffer(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_CreateGPUTransferBuffer(3)