Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_AudioStreamDevicePaused  -  Use this function to query if an audio device associated with a stream is
       paused.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream);

DESCRIPTION

       Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before  any
       audio will flow.

FUNCTION PARAMETERS

       stream the audio stream associated with the audio device to query.

RETURN VALUE

       Returns true if device is valid and paused, false otherwise.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PauseAudioStreamDevice(3), (3), SDL_ResumeAudioStreamDevice(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_AudioStreamDevicePaused(3)