Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_ResumeAudioStreamDevice  - Use this function to unpause audio playback on the audio device associated
       with an audio stream.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

DESCRIPTION

       This function unpauses audio processing for  a  given  device  that  has  previously  been  paused.  Once
       unpaused, any bound audio streams will begin to progress again, and audio can be generated.

       Remember, SDL_OpenAudioDeviceStream
        opens  device  in  a paused state, so this function call is required for audio playback to begin on such
       device.

FUNCTION PARAMETERS

       stream the audio stream associated with the audio device to resume.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_PauseAudioStreamDevice(3)

Simple Directmedia Layer                            SDL 3.2.8                     SDL_ResumeAudioStreamDevice(3)