Provided by: libsdl3-doc_3.2.8+ds-1_all 

NAME
SDL_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h" bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running. Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
FUNCTION PARAMETERS
stream the audio stream associated with the audio device to pause.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_ResumeAudioStreamDevice(3) Simple Directmedia Layer SDL 3.2.8 SDL_PauseAudioStreamDevice(3)