Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_PauseAudioStreamDevice  -  Use  this  function to pause audio playback on the audio device associated
       with an audio stream.

HEADER FILE

       Defined in SDL3/SDL_audio.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);

DESCRIPTION

       This function pauses audio processing for a given device. Any bound audio streams will not progress,  and
       no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

       Pausing  a  device can be useful to halt all audio without unbinding all the audio streams. This might be
       useful while a game is paused, or a level is loading, etc.

FUNCTION PARAMETERS

       stream the audio stream associated with the audio device to pause.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

THREAD SAFETY

       It is safe to call this function from any thread.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_ResumeAudioStreamDevice(3)

Simple Directmedia Layer                            SDL 3.2.8                      SDL_PauseAudioStreamDevice(3)