Provided by: libsdl3-ttf-doc_3.2.0+ds-1_all bug

NAME

       TTF_RenderText_Solid - Render UTF-8 text at fast quality to a new 8-bit surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderText_Solid(TTF_Font *font, const char *text, size_t length, SDL_Color fg);

DESCRIPTION

       This  function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey,
       giving a transparent background. The 1 pixel will be set to the text color.

       This will not word-wrap the string; you'll get a surface with a single line  of  text,  as  long  as  the
       string requires. You can use

       TTF_RenderText_Solid_Wrapped () instead if you need to wrap the output to multiple lines.

       This will not wrap on newline characters.

       You can render at other quality levels with

       TTF_RenderText_Shaded ,

       TTF_RenderText_Blended , and

       TTF_RenderText_LCD .

FUNCTION PARAMETERS

       font   the font to render with.

       text   text to render, in UTF-8 encoding.

       length the length of the text, in bytes, or 0 for null terminated text.

       fg     the foreground color for the text.

RETURN VALUE

       Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3),  TTF_RenderText_Blended(3),  (3),  TTF_RenderText_LCD(3),  (3),  TTF_RenderText_Shaded(3),  (3),
       TTF_RenderText_Solid(3), (3), TTF_RenderText_Solid_Wrapped(3)

SDL_ttf                                           SDL_ttf 3.2.0                          TTF_RenderText_Solid(3)