Provided by: libsdl3-ttf-doc_3.2.0+ds-1_all bug

NAME

       TTF_RenderText_Shaded - Render UTF-8 text at high quality to a new 8-bit surface.

HEADER FILE

       Defined in SDL3_ttf/SDL_ttf.h

SYNOPSIS

       #include "SDL3_ttf/SDL_ttf.h"

       SDL_Surface * TTF_RenderText_Shaded(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg);

DESCRIPTION

       This  function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified
       background color, while other pixels have varying degrees of the foreground color. This function  returns
       the new surface, or NULL if there was an error.

       This  will  not  word-wrap  the  string;  you'll get a surface with a single line of text, as long as the
       string requires. You can use

       TTF_RenderText_Shaded_Wrapped () instead if you need to wrap the output to multiple lines.

       This will not wrap on newline characters.

       You can render at other quality levels with

       TTF_RenderText_Solid ,

       TTF_RenderText_Blended , and

       TTF_RenderText_LCD .

FUNCTION PARAMETERS

       font   the font to render with.

       text   text to render, in UTF-8 encoding.

       length the length of the text, in bytes, or 0 for null terminated text.

       fg     the foreground color for the text.

       bg     the background color for the text.

RETURN VALUE

       Returns a new 8-bit, palettized surface, or NULL if there was an error.

THREAD SAFETY

       This function should be called on the thread that created the font.

AVAILABILITY

       This function is available since SDL_ttf 3.0.0.

SEE ALSO

       (3), TTF_RenderText_Blended(3),  (3),  TTF_RenderText_LCD(3),  (3),  TTF_RenderText_Shaded_Wrapped(3),
       (3), TTF_RenderText_Solid(3)

SDL_ttf                                           SDL_ttf 3.2.0                         TTF_RenderText_Shaded(3)