Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_randf - Generate a uniform pseudo-random floating point number less than 1.0

HEADER FILE

       Defined in SDL3/SDL_stdinc.h

SYNOPSIS

       #include "SDL3/SDL.h"

       float SDL_randf(void);

DESCRIPTION

       If you want reproducible output, be sure to initialize with

       SDL_srand () first.

       There  are  no  guarantees as to the quality of the random sequence produced, and this should not be used
       for security (cryptography, passwords) or where money is on the line  (loot-boxes,  casinos).  There  are
       many random number libraries available with different characteristics and you should pick one of those to
       meet any serious needs.

RETURN VALUE

       Returns a random value in the range of [0.0, 1.0).

THREAD SAFETY

       All calls should be made from a single thread

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_srand(3), (3), SDL_rand(3)

Simple Directmedia Layer                            SDL 3.2.8                                       SDL_randf(3)