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NAME

       SDL_Vulkan_DestroySurface - Destroy the Vulkan rendering surface of a window.

HEADER FILE

       Defined in SDL3/SDL_vulkan.h

SYNOPSIS

       #include "SDL3/SDL.h"

       void SDL_Vulkan_DestroySurface(VkInstance instance,
                                  VkSurfaceKHR surface,
                                  const struct VkAllocationCallbacks *allocator);

DESCRIPTION

       This should be called before SDL_DestroyWindow , if

       SDL_Vulkan_CreateSurface
        was called after

       SDL_CreateWindow .

       The instance must have been created with extensions returned by

       SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an

       SDL_Vulkan_CreateSurface () call.

       If  allocator  is NULL, Vulkan will use the system default allocator. This argument is passed directly to
       Vulkan and isn't used by SDL itself.

FUNCTION PARAMETERS

       instance
              the Vulkan instance handle.

       surface
              vkSurfaceKHR handle to destroy.

       allocator
              a VkAllocationCallbacks struct, which lets the app set the allocator that  destroys  the  surface.
              Can be NULL.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_Vulkan_GetInstanceExtensions(3), (3), SDL_Vulkan_CreateSurface(3)

Simple Directmedia Layer                            SDL 3.2.8                       SDL_Vulkan_DestroySurface(3)