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NAME

       SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.

HEADER FILE

       Defined in SDL3/SDL_vulkan.h

SYNOPSIS

       #include "SDL3/SDL.h"

       bool SDL_Vulkan_CreateSurface(SDL_Window *window,
                                         VkInstance instance,
                                         const struct VkAllocationCallbacks *allocator,
                                         VkSurfaceKHR *surface);

DESCRIPTION

       The window must have been created with the

       SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by

       SDL_Vulkan_GetInstanceExtensions () enabled.

       If  allocator  is NULL, Vulkan will use the system default allocator. This argument is passed directly to
       Vulkan and isn't used by SDL itself.

FUNCTION PARAMETERS

       window the window to which to attach the Vulkan surface.

       instance
              the Vulkan instance handle.

       allocator
              a VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can
              be NULL.

       surface
              a pointer to a VkSurfaceKHR handle to output the newly created surface.

RETURN VALUE

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3), SDL_Vulkan_GetInstanceExtensions(3), (3), SDL_Vulkan_DestroySurface(3)

Simple Directmedia Layer                            SDL 3.2.8                        SDL_Vulkan_CreateSurface(3)