Provided by: libsdl3-doc_3.2.8+ds-1_all bug

NAME

       SDL_SubmitGPUCommandBufferAndAcquireFence  - Submits a command buffer so its commands can be processed on
       the GPU, and acquires a fence associated with the command buffer.

HEADER FILE

       Defined in SDL3/SDL_gpu.h

SYNOPSIS

       #include "SDL3/SDL.h"

       SDL_GPUFence * SDL_SubmitGPUCommandBufferAndAcquireFence(
           SDL_GPUCommandBuffer *command_buffer);

DESCRIPTION

       You must release this fence when it is no longer needed or it will cause a leak. It is invalid to use the
       command buffer after this is called.

       This must be called from the thread the command buffer was acquired on.

       All commands in the submission are guaranteed to begin executing  before  any  command  in  a  subsequent
       submission begins executing.

FUNCTION PARAMETERS

       command_buffer
              a command buffer.

RETURN VALUE

       ( SDL_GPUFence
        *) Returns a fence associated with the command buffer, or NULL on failure; call SDL_GetError () for more
       information.

AVAILABILITY

       This function is available since SDL 3.2.0.

SEE ALSO

       (3),     SDL_AcquireGPUCommandBuffer(3),     (3),    SDL_WaitAndAcquireGPUSwapchainTexture(3),    (3),
       SDL_AcquireGPUSwapchainTexture(3), (3), SDL_SubmitGPUCommandBuffer(3), (3), SDL_ReleaseGPUFence(3)

Simple Directmedia Layer                            SDL 3.2.8       SDL_SubmitGPUCommandBufferAndAcquireFence(3)